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Metal Gear Rising: Revengeance [a] is an action hack and slash video game developed by PlatinumGames and produced by Kojima Productions, for the PlayStation 3, Xbox 360 and Microsoft Windows. It was re-released in January of 2016 for the NVidia Shield Android TV. It is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots, where players control Raiden, a cyborg who confronts the private military company Desperado Enforcement.
The game focuses on fighting enemies using a sword and multiple subweapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can dismember cyborgs in slow motion and steal parts stored in their bodies. The series' stealth elements are also optional to reduce combat. The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was intended to take place between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima canceled it. In late 2011, a solution was found, with PlatinumGames taking over development. Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, with a significant change in the play mechanics and storyline. Kojima Productions retained responsibility for the game's overall plot and Raiden's design.
Metal Gear Rising: Revengeance was well received by critics with the staff noting a growing popularity despite initial mixed reactions to PlatinumGames' involvement. The game was praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game's focus on action, its soundtrack, and its boss fights. However, reviewers have criticized the game for its camera and story mode's length.