Metal Gear Rising: Revengeance [a] is an action hack and slash video game developed by PlatinumGames and produced by Kojima Productions, for the PlayStation 3, Xbox 360 and Microsoft Windows. It was re-released in January of 2016 for the NVidia Shield Android TV. It is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots, where players control Raiden, a cyborg who confronts the private military company Desperado Enforcement.
The game focuses on fighting enemies using a sword and multiple subweapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can dismember cyborgs in slow motion and steal parts stored in their bodies. The series' stealth elements are also optional to reduce combat. The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was intended to take place between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima canceled it. In late 2011, a solution was found, with PlatinumGames taking over development. Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, with a significant change in the play mechanics and storyline. Kojima Productions retained responsibility for the game's overall plot and Raiden's design.
Metal Gear Rising: Revengeance was well received by critics with the staff noting a growing popularity despite initial mixed reactions to PlatinumGames' involvement. The game was praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game's focus on action, its soundtrack, and its boss fights. However, reviewers have criticized the game for its camera and story mode's length.
Brandish (ブランディッシュ?) is an action role-playing video game by Nihon Falcom. Originally released in 1991 for the NEC PC-9801 and FM Towns, it was later ported to the Super Nintendo Entertainment System (SNES) and PC Engine CD-ROM² (TurboGrafx-CD) in 1994–1995, including an expanded re-release titled Brandish Renewal. The SNES version was published by Koei in Japan in 1994 and in North America in 1995.
A complete remake of the original Brandish for the PlayStation Portable (PSP), featuring 3D graphics and titled Brandish: The Dark Revenant (ブランディッシュ～ダークレヴナント～?), was released by Nihon Falcom in Japan in 2009. XSEED Games released a localized version for North America on the PlayStation Store on January 13, 2015.
Brandish was the first title in Nihon Falcom's series of the same name. It was followed by three sequels originally released between 1993 and 1996.
Tales of Destiny (テイルズ オブ デスティニー Teiruzu Obu Desutinī?) is a role-playing video game originally developed by Telenet Japan's "Wolf Team" as the second main title in Namco's Tales series. Originally released for the PlayStation in Japan in December 1997, an English version was later made available in North America in September 1998. The game features many of the same development staff as its predecessor, Tales of Phantasia, including composers Motoi Sakuraba and Shinji Tamura, with character designs by series newcomer Mutsumi Inomata. Its producers gave it the characteristic genre name RPG of Destiny (運命のRPG Unmei no RPG?). A remake for the PlayStation 2 was released in November 2006, which was followed by an updated version called Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット Teiruzu Obu Desutinī Direkutāzukatto?) in January 2008, both exclusive to Japan. The remake was also given its own unique genre name by its producers as RPG called 'Destiny' (運命という名のRPG Unmei to iu na no RPG?).
Taking place in a fantasy world, the game follows the story of a young man named Stahn who comes across a sentient sword named Dymlos and his subsequent encounters with other similar sword-wielders. Eventually, he and his friends must unite against evil forces seeking use a relic from an ancient war. The PlayStation version of Tales of Destiny was mostly well-received, selling over a million copies worldwide and going on to become the highest selling Tales game in Japan to this day.